✢ tlv permissions ✢
OOC PREFERENCES:
•CONTACT METHOD: PM or
blackspire.
•THREAD-JACKING: Totally fine!
•FOURTH WALLING / CANON PUNCTURE: Generally no, but if a castmate from a later canon point wants to say something, then that's possible~
•BACKTAGGING: Absolutely.
•AVOIDED TOPICS: I'm generally pretty good, as long as things are laid out or discussed. There are a lot of characters out there with things that colour who they are and I never want to stamp out potential CR by fully avoiding things. Just give me a heads up that it's something your character might bring up and then I can navigate through it.
•PREFERRED GENDER PRONOUN: She/Her.
IC CHARACTERISTICS:
•CURRENT CANON POINT: Basically the end of Act Two.
•PHYSICAL DESCRIPTION: Gale is of average height, not a terribly imposing figure. He's got quite a trendy hairstyle, thick brown curls to his shoulders, and a beard that his Tressym companion frowns upon heavily. Along with the brown hair he has similarly brown eyes, and in surprisingly good shape. He's a wizard, so naturally he dresses the part in wizardly robes (though, given the Barge's selection, he may lean towards something Traveller At Rest Chic). You'll probably find him wearing something purple. Gale wears one earring on his left ear, the symbol of Goddess of Magic, and he also has what one might assume is tattoo (the tendrils of which crawl up his neck and then, very faded and barely noticeable, all the way to under his eye). You can hear/see him here and here.
•DEMEANOR: Gale walks a fine line between charming and arrogant, and because of this, people either find him delightful or annoying. He has a way of feeling comfortable pretty much anywhere, and he will offer his opinion on things. He has a good sense of humour, though, which he isn't afraid to turn on himself or use to diffuse situations. If given the opportunity, Gale will chat your ear off or flirt with you.
•ABILITIES: Gale is a very good wizard. He possesses the understanding and mastery of magic to easily become an instructor or teacher on these concepts, and rarely do wizards achieve his level of wizardry. You don't become the chosen one of a goddess without being good at it, after all. Gale's knowledge of the base principles of magic mean, at this level, he's able to call on enough of it to perform a couple hefty spells, along with a considerable handful of fairly good ones before he's worn himself out. With a subclass in Evocation, Gale's primary school of magic comes from manipulating energy and forces, often leaning towards the elemental. He can just as easily create a ball of fire as he can a wall of wind to keep threats at bay, and casting spells that come from the school of evocation can be more effective than spells of other origins. For example, an evocation spell can affect creatures who would normally be unaffected.
Gale's abilities span from being able to make small illusions to manipulating dreams, any magic that alters someone's minds or emotions will need player permission. Back in his world, he can access different planes of existence, which he'll be unable to do on the barge, so there will be no summoning or travelling.
He has a magic bomb in his chest that has gone dormant thanks to his goddess, able to be detonated at will. On the barge, the power will be unable to detonate, even if he chooses it to.
•MEDICAL INFORMATION: Magical explosive device living inside of him, but to pretty much anyone he'll appear as perfectly healthy and fine.
•CABIN INFORMATION: Gale's cabin door is plain, but sturdy wood. Inside mirrors his wizard tower back home, a cozy and warm academic's paradise.
•OFFENSIVE SUBJECTS: Gale's been through enough that nothing is overly offensive, though he generally disapproves of things most people might consider Morally Wrong and he'll let you know it.
IC PERMISSIONS:
•MENTAL: Depending on the situation! Open to discussion for sure, but Gale's mind is very secure and he'll know someone's pushing around in there.
•MIMICRY: Yep.
•VIOLENCE: For sure.
•MAGIC: Yes, but be prepared for a lecture on how to do it better or to get magicked back.
•DEBATE: At your character's own risk. Gale may be wrong but he will not stop talking.
•OTHER / NOTES: Generally open to plenty of things, just reach out to ask if you're unsure or if you want to plot something!
•CONTACT METHOD: PM or
•THREAD-JACKING: Totally fine!
•FOURTH WALLING / CANON PUNCTURE: Generally no, but if a castmate from a later canon point wants to say something, then that's possible~
•BACKTAGGING: Absolutely.
•AVOIDED TOPICS: I'm generally pretty good, as long as things are laid out or discussed. There are a lot of characters out there with things that colour who they are and I never want to stamp out potential CR by fully avoiding things. Just give me a heads up that it's something your character might bring up and then I can navigate through it.
•PREFERRED GENDER PRONOUN: She/Her.
IC CHARACTERISTICS:
•CURRENT CANON POINT: Basically the end of Act Two.
•PHYSICAL DESCRIPTION: Gale is of average height, not a terribly imposing figure. He's got quite a trendy hairstyle, thick brown curls to his shoulders, and a beard that his Tressym companion frowns upon heavily. Along with the brown hair he has similarly brown eyes, and in surprisingly good shape. He's a wizard, so naturally he dresses the part in wizardly robes (though, given the Barge's selection, he may lean towards something Traveller At Rest Chic). You'll probably find him wearing something purple. Gale wears one earring on his left ear, the symbol of Goddess of Magic, and he also has what one might assume is tattoo (the tendrils of which crawl up his neck and then, very faded and barely noticeable, all the way to under his eye). You can hear/see him here and here.
•DEMEANOR: Gale walks a fine line between charming and arrogant, and because of this, people either find him delightful or annoying. He has a way of feeling comfortable pretty much anywhere, and he will offer his opinion on things. He has a good sense of humour, though, which he isn't afraid to turn on himself or use to diffuse situations. If given the opportunity, Gale will chat your ear off or flirt with you.
•ABILITIES: Gale is a very good wizard. He possesses the understanding and mastery of magic to easily become an instructor or teacher on these concepts, and rarely do wizards achieve his level of wizardry. You don't become the chosen one of a goddess without being good at it, after all. Gale's knowledge of the base principles of magic mean, at this level, he's able to call on enough of it to perform a couple hefty spells, along with a considerable handful of fairly good ones before he's worn himself out. With a subclass in Evocation, Gale's primary school of magic comes from manipulating energy and forces, often leaning towards the elemental. He can just as easily create a ball of fire as he can a wall of wind to keep threats at bay, and casting spells that come from the school of evocation can be more effective than spells of other origins. For example, an evocation spell can affect creatures who would normally be unaffected.
Gale's abilities span from being able to make small illusions to manipulating dreams, any magic that alters someone's minds or emotions will need player permission. Back in his world, he can access different planes of existence, which he'll be unable to do on the barge, so there will be no summoning or travelling.
He has a magic bomb in his chest that has gone dormant thanks to his goddess, able to be detonated at will. On the barge, the power will be unable to detonate, even if he chooses it to.
•MEDICAL INFORMATION: Magical explosive device living inside of him, but to pretty much anyone he'll appear as perfectly healthy and fine.
•CABIN INFORMATION: Gale's cabin door is plain, but sturdy wood. Inside mirrors his wizard tower back home, a cozy and warm academic's paradise.
•OFFENSIVE SUBJECTS: Gale's been through enough that nothing is overly offensive, though he generally disapproves of things most people might consider Morally Wrong and he'll let you know it.
IC PERMISSIONS:
•MENTAL: Depending on the situation! Open to discussion for sure, but Gale's mind is very secure and he'll know someone's pushing around in there.
•MIMICRY: Yep.
•VIOLENCE: For sure.
•MAGIC: Yes, but be prepared for a lecture on how to do it better or to get magicked back.
•DEBATE: At your character's own risk. Gale may be wrong but he will not stop talking.
•OTHER / NOTES: Generally open to plenty of things, just reach out to ask if you're unsure or if you want to plot something!